Global Games and Puzzles Market by Type (Board Games, Card Games, Jigsaw Puzzles, Photo Puzzles, 3D Puzzles, Brain Teasers, Trivia, Flashcards, Educational, Others), By Application (Kids, Teens, Adults, Seniors), By Distribution Channel (Online, Specialty Stores, Department Stores, Supermarkets, Others), And By Region (North America, Latin America, Europe, Asia Pacific, Middle East & Africa), Forecast From 2023 To 2031

Report Summary

TheGlobal Games and Puzzles Market size of games and puzzles is expected to reach USD XX billion by 2028 from USD 19.93 billion in 2020 with a CAGR of 4.7% during the forecast period from 2021-2028. The growth will be driven by factors such as increasing population, changing lifestyle, and rise in disposable income. The demand for educational toys has been growing rapidly due to the increase in literacy levels, which will provide an opportunity for the growth of this market segment.

Games & Puzzles is an interactive toy designed to provide mental stimulation. It can also be used as a training tool for different skills such as dexterity, problem-solving, and language development. Games are defined as an activity, played by two or more players for entertainment. The puzzle is a type of game that requires imagination and problem-solving skills to complete the objective.

On the basis of Type, the market is segmented into Games, Jigsaw Puzzles, Photo Puzzles, 3D Puzzles, and Others. The Games segment accounted for the largest share of the market in 2019. Games:
Games are activities that usually involve human imagination or ingenuity and require a certain amount of physical skill. Games can be played in a variety of ways, such as on-field performance (e.g., cricket, football), solo play (e.g., Chess), competitive sport between two teams/individuals (e.g., hockey), or groups playing against each other with no winner at the end of time period allotted for the game to complete( e.g., hide-and-seek).


Jigsaw Puzzles:
Jigsaw puzzles are a type of puzzle which requires the assembly of usually 12 or more pieces. They can be bought in different sizes, shapes, and themes. These puzzles come with strong interlocking tabs that snap together to form a cohesive piece once they have been put together correctly. They?re good for when a person needs to give his brain some exercise in figuring out shapes, patterns, and colors.


Photo Puzzles:
Photo puzzles are a type of puzzle that uses photographs as the subject. The image pieces must be arranged and assembled in order to form the whole photo once again. They can be printed or photographic, and often contain large numbers of pieces to put together.

On the basis of Application, the market is segmented into Kids, Adults. The Kids segment held a major share of this market in 2018 and is estimated to continue its dominance throughout the forecasts period.


Kids:
Games and puzzles are mainly used as development tools among kids all across the world. It helps them learn new things by playing with different puzzle pieces and shapes every day which further enhances their skills like cognitive abilities, fine motor skills, visual perception, problem-solving ability, etc. The main learning objectives include language acquisition (vocabulary), mathematics (numbers & counting), science concepts (problem-solving), social studies(geography), this helps kids grow.


Adults:
A variety of adults use games and puzzles as a way to de-stress. Different types of games and puzzles are used for different purposes. Some people use them to improve their concentration, while some others play them with a group in order to make a great social connection among themselves. Puzzles, in particular, are used by those with Alzheimer?s disease or dementia for their cognitive benefits.

On the basis of Region, the market is segmented into North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. The Market in North America is expected to grow at a high CAGR during the forecast period from 2021-2028. The growth will be driven by factors such as increasing population, changing lifestyle, and rise in disposable income. Latin America is expected to grow at a moderate growth rate from 2021-2028. Europe is expected to be the second-largest market during the forecast period from 2021 to 2028. The Asia Pacific region will have a steady growth rate over the forecast years.The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysisGlobal Games and Puzzles Market Report Segments:
The market is segmented by Type (Board Games, Card Games, Jigsaw Puzzles, Photo Puzzles, 3D Puzzles, Brain Teasers, Trivia, Flashcards, Educational, Others), by Application (Kids, Teens, Adults, Seniors), by Distribution Channel (Online, Specialty Stores, Department Stores, Supermarkets, Others).


Some of the companies that are profiled in this report are:

Hasbro
LEGO
Mattel
Bandai
TOMY
Ravensburger AG
Buffalo Games
Springbok Puzzles
Cobble Hill (Outset Media)
Castor Drukarnia
Ceaco, Inc.
Gibsons
Educa Borras, S.A.U.
Eurographics, Inc.
Heye Puzzle
Piatnik
MasterPieces Puzzle Company
Royal Jumbo BV
Schmidt Spiele GmbH

Games and Puzzles Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.


Key Benefits for Industry Participants & Stakeholders:

Industry drivers, restraints, and opportunities covered in the study
Neutral perspective on the market performance
Recent industry trends and developments
Competitive landscape & strategies of key players
Potential & niche segments and regions exhibiting promising growth covered
Historical, current, and projected market size, in terms of value
In-depth analysis of the Games and Puzzles Market

Overview of the regional outlook of the Games and Puzzles Market:
Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.Highlights of The Games and Puzzles Market Report:
The market structure and projections for the coming years.
Drivers, restraints, opportunities, and current trends of Games and Puzzles Market.
Historical data and forecast.
Estimations for the forecast period 2031.
Developments and trends in the market.
By Type:
Board Games
Card Games
Jigsaw Puzzles
Photo Puzzles
3D Puzzles
Brain Teasers
Trivia
Flashcards
Educational
Others
By Application:
Kids
Teens
Adults
Seniors
By Distribution Channel:
Online
Specialty Stores
Department Stores
Supermarkets
Others
Market scenario by region, sub-region, and country.
Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Games and Puzzles Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2031.


How you may use our products:

Correctly Positioning New Products
Market Entry Strategies
Business Expansion Strategies
Consumer Insights
Understanding Competition Scenario
Product & Brand Management
Channel & Customer Management
Identifying Appropriate Advertising Appeals

Table of content

Table of Contents
Chapter 1 Executive Summary

Chapter 2 Assumptions and Acronyms Used

Chapter 3 Research Methodology

Chapter 4 Games and Puzzles Market Overview
   4.1 Introduction
      4.1.1 Market Taxonomy
      4.1.2 Market Definition
      4.1.3 Macro-Economic Factors Impacting the Market Growth
   4.2 Games and Puzzles Market Dynamics
      4.2.1 Market Drivers
      4.2.2 Market Restraints
      4.2.3 Market Opportunity
   4.3 Games and Puzzles Market - Supply Chain Analysis
      4.3.1 List of Key Suppliers
      4.3.2 List of Key Distributors
      4.3.3 List of Key Consumers
   4.4 Key Forces Shaping the Games and Puzzles Market
      4.4.1 Bargaining Power of Suppliers
      4.4.2 Bargaining Power of Buyers
      4.4.3 Threat of Substitution
      4.4.4 Threat of New Entrants
      4.4.5 Competitive Rivalry
   4.5Global Games and Puzzles Market Size & Forecast, 2021-2031
      4.5.1 Games and Puzzles Market Size and Y-o-Y Growth
      4.5.2 Games and Puzzles Market Absolute $ Opportunity

Chapter 5Global Games and Puzzles Market Analysis and Forecast By Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities By Type
      5.1.2 Basis Point Share (BPS) Analysis By Type
      5.1.3 Absolute $ Opportunity Assessment By Type
   5.2 Games and Puzzles Market Size Forecast By Type
      5.2.1 Board Games
      5.2.2 Card Games
      5.2.3 Jigsaw Puzzles
      5.2.4 Photo Puzzles
      5.2.5 3D Puzzles
      5.2.6 Brain Teasers
      5.2.7 Trivia
      5.2.8 Flashcards
      5.2.9 Educational
      5.2.10 Others
   5.3 Market Attractiveness Analysis By Type

Chapter 6Global Games and Puzzles Market Analysis and Forecast By Application
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities By Application
      6.1.2 Basis Point Share (BPS) Analysis By Application
      6.1.3 Absolute $ Opportunity Assessment By Application
   6.2 Games and Puzzles Market Size Forecast By Application
      6.2.1 Kids
      6.2.2 Teens
      6.2.3 Adults
      6.2.4 Seniors
   6.3 Market Attractiveness Analysis By Application

Chapter 7Global Games and Puzzles Market Analysis and Forecast By Distribution Channel
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities By Distribution Channel
      7.1.2 Basis Point Share (BPS) Analysis By Distribution Channel
      7.1.3 Absolute $ Opportunity Assessment By Distribution Channel
   7.2 Games and Puzzles Market Size Forecast By Distribution Channel
      7.2.1 Online
      7.2.2 Specialty Stores
      7.2.3 Department Stores
      7.2.4 Supermarkets
      7.2.5 Others
   7.3 Market Attractiveness Analysis By Distribution Channel

Chapter 8Global Games and Puzzles Market Analysis and Forecast by Region
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities by Region
      8.1.2 Basis Point Share (BPS) Analysis by Region
      8.1.3 Absolute $ Opportunity Assessment by Region
   8.2 Games and Puzzles Market Size Forecast by Region
      8.2.1 North America
      8.2.2 Europe
      8.2.3 Asia Pacific
      8.2.4 Latin America
      8.2.5 Middle East & Africa (MEA)
   8.3 Market Attractiveness Analysis by Region

Chapter 9 Coronavirus Disease (COVID-19) Impact 
   9.1 Introduction 
   9.2 Current & Future Impact Analysis 
   9.3 Economic Impact Analysis 
   9.4 Government Policies 
   9.5 Investment Scenario

Chapter 10 North America Games and Puzzles Analysis and Forecast
   10.1 Introduction
   10.2 North America Games and Puzzles Market Size Forecast by Country
      10.2.1 U.S.
      10.2.2 Canada
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 North America Games and Puzzles Market Size Forecast By Type
      10.6.1 Board Games
      10.6.2 Card Games
      10.6.3 Jigsaw Puzzles
      10.6.4 Photo Puzzles
      10.6.5 3D Puzzles
      10.6.6 Brain Teasers
      10.6.7 Trivia
      10.6.8 Flashcards
      10.6.9 Educational
      10.6.10 Others
   10.7 Basis Point Share (BPS) Analysis By Type 
   10.8 Absolute $ Opportunity Assessment By Type 
   10.9 Market Attractiveness Analysis By Type
   10.10 North America Games and Puzzles Market Size Forecast By Application
      10.10.1 Kids
      10.10.2 Teens
      10.10.3 Adults
      10.10.4 Seniors
   10.11 Basis Point Share (BPS) Analysis By Application 
   10.12 Absolute $ Opportunity Assessment By Application 
   10.13 Market Attractiveness Analysis By Application
   10.14 North America Games and Puzzles Market Size Forecast By Distribution Channel
      10.14.1 Online
      10.14.2 Specialty Stores
      10.14.3 Department Stores
      10.14.4 Supermarkets
      10.14.5 Others
   10.15 Basis Point Share (BPS) Analysis By Distribution Channel 
   10.16 Absolute $ Opportunity Assessment By Distribution Channel 
   10.17 Market Attractiveness Analysis By Distribution Channel

Chapter 11 Europe Games and Puzzles Analysis and Forecast
   11.1 Introduction
   11.2 Europe Games and Puzzles Market Size Forecast by Country
      11.2.1 Germany
      11.2.2 France
      11.2.3 Italy
      11.2.4 U.K.
      11.2.5 Spain
      11.2.6 Russia
      11.2.7 Rest of Europe
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Europe Games and Puzzles Market Size Forecast By Type
      11.6.1 Board Games
      11.6.2 Card Games
      11.6.3 Jigsaw Puzzles
      11.6.4 Photo Puzzles
      11.6.5 3D Puzzles
      11.6.6 Brain Teasers
      11.6.7 Trivia
      11.6.8 Flashcards
      11.6.9 Educational
      11.6.10 Others
   11.7 Basis Point Share (BPS) Analysis By Type 
   11.8 Absolute $ Opportunity Assessment By Type 
   11.9 Market Attractiveness Analysis By Type
   11.10 Europe Games and Puzzles Market Size Forecast By Application
      11.10.1 Kids
      11.10.2 Teens
      11.10.3 Adults
      11.10.4 Seniors
   11.11 Basis Point Share (BPS) Analysis By Application 
   11.12 Absolute $ Opportunity Assessment By Application 
   11.13 Market Attractiveness Analysis By Application
   11.14 Europe Games and Puzzles Market Size Forecast By Distribution Channel
      11.14.1 Online
      11.14.2 Specialty Stores
      11.14.3 Department Stores
      11.14.4 Supermarkets
      11.14.5 Others
   11.15 Basis Point Share (BPS) Analysis By Distribution Channel 
   11.16 Absolute $ Opportunity Assessment By Distribution Channel 
   11.17 Market Attractiveness Analysis By Distribution Channel

Chapter 12 Asia Pacific Games and Puzzles Analysis and Forecast
   12.1 Introduction
   12.2 Asia Pacific Games and Puzzles Market Size Forecast by Country
      12.2.1 China
      12.2.2 Japan
      12.2.3 South Korea
      12.2.4 India
      12.2.5 Australia
      12.2.6 South East Asia (SEA)
      12.2.7 Rest of Asia Pacific (APAC)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Asia Pacific Games and Puzzles Market Size Forecast By Type
      12.6.1 Board Games
      12.6.2 Card Games
      12.6.3 Jigsaw Puzzles
      12.6.4 Photo Puzzles
      12.6.5 3D Puzzles
      12.6.6 Brain Teasers
      12.6.7 Trivia
      12.6.8 Flashcards
      12.6.9 Educational
      12.6.10 Others
   12.7 Basis Point Share (BPS) Analysis By Type 
   12.8 Absolute $ Opportunity Assessment By Type 
   12.9 Market Attractiveness Analysis By Type
   12.10 Asia Pacific Games and Puzzles Market Size Forecast By Application
      12.10.1 Kids
      12.10.2 Teens
      12.10.3 Adults
      12.10.4 Seniors
   12.11 Basis Point Share (BPS) Analysis By Application 
   12.12 Absolute $ Opportunity Assessment By Application 
   12.13 Market Attractiveness Analysis By Application
   12.14 Asia Pacific Games and Puzzles Market Size Forecast By Distribution Channel
      12.14.1 Online
      12.14.2 Specialty Stores
      12.14.3 Department Stores
      12.14.4 Supermarkets
      12.14.5 Others
   12.15 Basis Point Share (BPS) Analysis By Distribution Channel 
   12.16 Absolute $ Opportunity Assessment By Distribution Channel 
   12.17 Market Attractiveness Analysis By Distribution Channel

Chapter 13 Latin America Games and Puzzles Analysis and Forecast
   13.1 Introduction
   13.2 Latin America Games and Puzzles Market Size Forecast by Country
      13.2.1 Brazil
      13.2.2 Mexico
      13.2.3 Rest of Latin America (LATAM)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Latin America Games and Puzzles Market Size Forecast By Type
      13.6.1 Board Games
      13.6.2 Card Games
      13.6.3 Jigsaw Puzzles
      13.6.4 Photo Puzzles
      13.6.5 3D Puzzles
      13.6.6 Brain Teasers
      13.6.7 Trivia
      13.6.8 Flashcards
      13.6.9 Educational
      13.6.10 Others
   13.7 Basis Point Share (BPS) Analysis By Type 
   13.8 Absolute $ Opportunity Assessment By Type 
   13.9 Market Attractiveness Analysis By Type
   13.10 Latin America Games and Puzzles Market Size Forecast By Application
      13.10.1 Kids
      13.10.2 Teens
      13.10.3 Adults
      13.10.4 Seniors
   13.11 Basis Point Share (BPS) Analysis By Application 
   13.12 Absolute $ Opportunity Assessment By Application 
   13.13 Market Attractiveness Analysis By Application
   13.14 Latin America Games and Puzzles Market Size Forecast By Distribution Channel
      13.14.1 Online
      13.14.2 Specialty Stores
      13.14.3 Department Stores
      13.14.4 Supermarkets
      13.14.5 Others
   13.15 Basis Point Share (BPS) Analysis By Distribution Channel 
   13.16 Absolute $ Opportunity Assessment By Distribution Channel 
   13.17 Market Attractiveness Analysis By Distribution Channel

Chapter 14 Middle East & Africa (MEA) Games and Puzzles Analysis and Forecast
   14.1 Introduction
   14.2 Middle East & Africa (MEA) Games and Puzzles Market Size Forecast by Country
      14.2.1 Saudi Arabia
      14.2.2 South Africa
      14.2.3 UAE
      14.2.4 Rest of Middle East & Africa (MEA)
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Middle East & Africa (MEA) Games and Puzzles Market Size Forecast By Type
      14.6.1 Board Games
      14.6.2 Card Games
      14.6.3 Jigsaw Puzzles
      14.6.4 Photo Puzzles
      14.6.5 3D Puzzles
      14.6.6 Brain Teasers
      14.6.7 Trivia
      14.6.8 Flashcards
      14.6.9 Educational
      14.6.10 Others
   14.7 Basis Point Share (BPS) Analysis By Type 
   14.8 Absolute $ Opportunity Assessment By Type 
   14.9 Market Attractiveness Analysis By Type
   14.10 Middle East & Africa (MEA) Games and Puzzles Market Size Forecast By Application
      14.10.1 Kids
      14.10.2 Teens
      14.10.3 Adults
      14.10.4 Seniors
   14.11 Basis Point Share (BPS) Analysis By Application 
   14.12 Absolute $ Opportunity Assessment By Application 
   14.13 Market Attractiveness Analysis By Application
   14.14 Middle East & Africa (MEA) Games and Puzzles Market Size Forecast By Distribution Channel
      14.14.1 Online
      14.14.2 Specialty Stores
      14.14.3 Department Stores
      14.14.4 Supermarkets
      14.14.5 Others
   14.15 Basis Point Share (BPS) Analysis By Distribution Channel 
   14.16 Absolute $ Opportunity Assessment By Distribution Channel 
   14.17 Market Attractiveness Analysis By Distribution Channel

Chapter 15 Competition Landscape 
   15.1 Games and Puzzles Market: Competitive Dashboard
   15.2Global Games and Puzzles Market: Market Share Analysis, 2022
   15.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      15.3.1 Hasbro
      15.3.2 LEGO
      15.3.3 Mattel
      15.3.4 Bandai
      15.3.5 TOMY
      15.3.6 Ravensburger AG
      15.3.7 Buffalo Games
      15.3.8 Springbok Puzzles
      15.3.9 Cobble Hill (Outset Media)
      15.3.10 Castor Drukarnia
      15.3.11 Ceaco, Inc.
      15.3.12 Gibsons
      15.3.13 Educa Borras, S.A.U.
      15.3.14 Eurographics, Inc.
      15.3.15 Heye Puzzle
      15.3.16 Piatnik
      15.3.17 MasterPieces Puzzle Company
      15.3.18 Royal Jumbo BV
      15.3.19 Schmidt Spiele GmbH